PERIOD:
Pre-Dred Naval, Spain vs USA
SCALE: 1/1200
PLAYERS: 3-6
LENGTH: 2-3 hours
RULES: Homegrown
Naval Warfare
in the age of coal. Played in the next 'Hot' period that the
rest of the country will be doing next year.
Presented
by Phil & Tony Hartman
1796:
Exploiting the Central Position
TABLE 6
PERIOD:
Napoleonic SCALE: 15mm
PLAYERS: 3-5
LENGTH: 3-4 hours+
RULES: If only we all could be Napoleon (modified)
Warfare
in the French Revolution as the French player was placed in
the same position as Napoleon vs. the Austrian and the Piedmontese.
Players used operational map-movement to determine the battle(s).
Presented
by Borderwars 2002 Most Historical Winner Bill Boyle
DEATH
OF A DIVISION
TABLE 3
PERIOD:
WWII Battle of the Bulge
SCALE: Operational
PLAYERS: 4
LENGTH: 2 hours each, continous
RULES: Homegrown
This was
the German attack on the 106th Division at St. Vith. A follow-up
to George's Battle of the Bulge game focused on a segment of
that battle. No experience was necessary. Simple rules. This
was playtesting and we wanted players who enjoy testing new
game ideas.
Presented
by Rothery Award Winner George Knapp
I
can't run in these damned wooden shoes!
TABLE
7
PERIOD:
80 years war Dutch Vs Spain
SCALE: 15mm
PLAYERS: 4-6
LENGTH: 3-4 hours
RULES: Odd
It was
a Pikeman Spain vs. The Beggars
Presented
by Bob Mueller
Silence
the Guns
TABLE 4
PERIOD:
American Civil War Naval
SCALE: 1/1200
PLAYERS: 2-8
LENGTH: 3 hours
RULES: Raiders & Blockaders - No experience Needed
Union gunboats
moved up river to eliminate a Confederate battery, but the Rebels
had a surprise!
Presented
by TITAN MMP
Formula
De
TABLE 14
PERIOD:
Formula One, NASCAR
SCALE: 1/144 RACERS: 6-8
LENGTH: 1-2 hours each, continous
RULES: Formula De Modern Racing, 1/144 scale
Todd Carter
modified the board game Formula De into a miniature game. Racing
skills were tested on a course laid out on beautiful sculpted
terrain boards. Formula One and Nascar cars were used. Todd
ran this game continuously throughout the show.
Presented
by Todd Carter
6pm
Friday
Exploring
South Africa
TABLE 10
PERIOD:
Late 1800s Colonial
SCALE: 25mm
PLAYERS: 6-8
LENGTH: 2-3 hours
RULES: Homegrown
Teams of
British explorers competed with the natives, the animals and
each other to try to carve out a piece of the veldt.
Presented
by Toby Giese
SUICIDE
CREEK
TABLE 5
PERIOD:
WWII Pacific
SCALE: 20mm
PLAYERS: 6+
LENGTH: 4 hours
RULES: Battleground WWII
Description:
Defend or destroy a vital bridge in the Solomon Islands, December
1943. Japanese vs American Skirmish Level game using Battleground
WWII rules by EEE.
Presented
by Duane Fleck, Steve Modrcin and Brad Jenison.
NATIONS
AT WAR
TABLE 9
PERIOD:
WWII
SCALE: Worldwide
PLAYERS: 5-7 in 3 teams
LENGTH: 24 1 Hour Turns
RULES: Homegrown
Fight the
entirety of World War Two. Featuring all seven major combatants
in three teams. Axis: Germany, Italy, Japan Allies: USA, United
Kingdom, France, Russia: Stands alone. All major campaigns were
possible, as well as any new ones one could have thought of!
Similar enough to Axis & Allies so it was easily played by those
familiar with A&A. This was a long game. Players could be in
it for the long haul or just for one day's session. Players
could join in once the game was started replacing those who
left. Game ran from 6pm to close Friday, 9am till close Saturday
(with breaks for lunch & dinner) and finished on Sunday. Another
example of how everything good started here in KC. We first
saw this game almost 20 years ago at the first Command-Con here
in KC. Not two years later Hasbro steals it to make Axis & Allies.
Presented
by Mike Duffield
7pm
Friday
Battle
of the Yellow Sea (August 1904)
TABLE 1
Period:
Pre-Dred Naval, Russo-Jap War
Scale: Model scale is 1:2400.
Ground scale is 1:7200.
Players: 4-6
Length: 3-4 hours
Rules: Shipbase 3 (Computer based)
In this
precursor to Tsushima, the Russians, under Admiral Vitgeft,
attempted to break out from Port Arthur. He was brought to action
by the Japanese Admiral Togo. The Russians had a slight advantage
in capital ships and the Japanese were split into two squadrons.
Did the Russkies escape to Vladivostock? Historically, the Russians
were forced to retreat back to Port Arthur after some initial
success. Can YOU do better than Vitgeft? Or, as Togo, can you
repeat the success that resulted in a second Russian fleet being
sent and destroyed at Tsushima ten months later?
Presented
by Mike Machell
DEATH
OF A DIVISION
TABLE 3
PERIOD:
WWII Battle of the Bulge
SCALE: Operational
PLAYERS: 4
LENGTH: 2 hours each, continous
RULES: Homegrown This was the German attack on the 106th Division
at St. Vith. (See 5pm Friday for details.)
Presented
by Rothery Award Winner George Knapp
Formula
De
TABLE 14
PERIOD:
Formula One, NASCAR
SCALE: 1/144
RACERS: 6-8
LENGTH: 1-2 hours each, continous RULES: Formula De Modern Racing,
1/144 scale
(See 5pm Friday for details.)
Presented
by Todd Carter
SATURDAY
8am
DOORS OPEN 9am
BABYLON
I
TABLE DUKE
PERIOD:
Ancient
SCALE: 25mm
PLAYERS: 10-20 (10 major, 10 minor)
LENGTH: 6+ hours
RULES: DBE (DeBellis Extravaganza)
This game
depicted the revolt of the Babylonians (original Akkadians,
Aramaeneans, etc.) and the later Chaldeans (from the southern
marshes) confederated with the allies from the old Kingdom of
Elam. A few organizational wrinkles were observed: Sparabaras
and Auxibaras with spears in front and bows behind! Kalapani
cart-mounted archers...yesterday's Panzer grenadiers? Midianite
massed bowmen (often two to a camel..sort of mounted infantry
with smelly beasts that horses don't like). Amelakite light-camel
skirmishers. Played on a thirty-foot long table. Played until,
at least, 4pm. Players experienced in DBA received the major
commands, but no experience was necessary. At least 10 players
were needed and up to 20 could be accommodated.
Presented
by Special Guest Duke Seifried
THE
SUDETENLAND:1938
TABLE 6
PERIOD:
Pre-WWII
SCALE: 15mm
PLAYERS: 2-6
LENGTH: 3-4 hours
RULES: KISS Rommel
A "what
if" as the Chechs fought the Germans over southern Bohemia in
1938. Players used operational map-movement to determine the
battles(s).
Presented
by Borderwars 2002 Most Historical Winner Bill Boyle
TRICORNE
TABLE 2
PERIOD:
7 Years War
SCALE: 15mm
PLAYERS: 8-10
LENGTH: 3-4 hurs
RULES: Homegrown
Yes, it's
Dan Groves long awaited game of the War of Austrian Succession.
We were thrilled by the sight of mighty armies in knee britches
and powdered wigs!
Presented
by Dan Groves and HATSOFF
NATIONS
AT WAR
TABLE 9
PERIOD:
WWII
SCALE: Worldwide
PLAYERS: 5-7 in 3 teams
LENGTH: 24-1 Hour Turns
RULES: Homegrown Continuing.
(See Friday 6pm for details.)
Presented
by Mike Duffield
Viet
Nam
TABLE 7
PERIOD:
Modern
SCALE: 15mm
PLAYERS: 2-5
LENGTH: 3-4
RULES: Crossfire
Historical
scenario that we didn't detail so the players couldn't "bone
up".
Presented
by Troy Price
Sink
the Bismarck!
TABLE 4
PERIOD:
WWII Naval
SCALE: 1/2400
PLAYERS: 2-4 - No experience needed
LENGTH: 2 hours
RULES: Titans Clash
Recreated
the legendary battle between the German battleship and H.M.S.
Hood.
Presented
by TITAN MMP
ISSUE
IN DOUBT
TABLE 5
PERIOD:
WWII Pacific
SCALE: 20mm
PLAYERS: 6+
LENGTH: 4 hours
RULES: Battleground WWII
Japanese
defenders tried to prevent American forces from obtaining a
beachhead. Japanese vs American Skirmish Level game.
Presented
by Duane Fleck, Steve Modrcin and Brad Jenison.
DEATH
OF A DIVISION
TABLE 3
PERIOD:
WWII Battle of the Bulge
SCALE: Operational
PLAYERS: 4
LENGTH: 2 hours each, continous
RULES: Homegrown
The German
attack on the 106th Division at St. Vith. (See 5pm Friday for
details.)
Presented
by Rothery Award Winner George Knapp
Formula
De
TABLE 14
PERIOD:
Formula One, NASCAR
SCALE: 1/144
RACERS: 6-8
LENGTH: 1-2 hours each, continous
RULES: Formula De Modern Racing, 1/144 scale
(See 5pm Friday for details.)
Presented
by Todd Carter
NOON
AH
Advanced Civilization
TABLE 10
PERIOD:
Ancient
SCALE: Boardgame
PLAYERS: up to 8
LENGTH: 8 hours
RULES: AH Advanced Civilization
Avalon Hill's
classic game of civilization's rise and fall, enhanced with
the new EASTERN map extension that added Persia and India.
Presented
by Brian Gates
1pm
Formula
De
TABLE 14
PERIOD:
Formula One, NASCAR
SCALE: 1/144
RACERS: 6-8
LENGTH: 1-2 hours each, continous
RULES: Formula De Modern Racing, 1/144 scale
(See 5pm Friday for details.)
Presented
by Todd Carter
KOFFMAN'S
HEDGEROWS
TABLE 13
PERIOD:
WWII
SCALE: 15MM
PLAYERS: 6+
LENGTH: 4-6 hours
RULES: Homegrown
France
1944. St. Laziere Northwest of St. Lo in the hedgerow country.
Elements of 2/38th Regiment, of the 2nd infantry Division and
a Company from the 747th GHQ tank battalion were tasked with
clearing the village and its environs to clear the way to St.
Lo for the 2nd and 29th Infantry Divisions. Opposing the Americans
were elements of the 17th Panzer Grenadier Division whose job
it was to break up the advance and prevent the success of the
American attack.
Presented
by Borderwars 2002 Best Display Winner Bob Koffman
Wilderness
War
TABLE 11
PERIOD:
F&I War
SCALE: 25mm
PLAYERS: 6-12
LENGTH: 3-5 hours
RULES: Andy Watkin's Free FIW Rules (modified)
The scenario
involved French/Indian and British armies each blindly stumbling
through the woods of upstate New York trying to find and bring
the other to battle. Players could not place units on the playing
field until "spotted" by the other. Check out your copy of "The
Last of the Mohicans ", grab your "Brown Bess" and rumble, mid-18th
century frontier style!
Presented
by Mike Machell
2pm
Always
Outnumbered, Never Outfought
TABLE 2
PERIOD:
Spanish American War
SCALE: 15mm
PLAYERS: 6-12
LENGTH: 2-3 hours
RULES: HATSOFF
The newly
organised Philippine Constabulary tried to put down the local
extremists attempting to install a fundamentalist government
in the recently 'liberated' Philippines.
Presented
by Greg Nichols & HATSOFF
Which
way is the Revolution?
TABLE 7
PERIOD:
Post WWI Russian Civil War
SCALE: 15mm
PLAYERS: 6-8
LENGTH: 3-4 hours
RULES: Warring Empires (modified)
Reds, Whites,
Greens, Czechs; everyone had their own goals and a way to achieve
them. Played in the latest 'HOT' period started here in KC that
the rest of the country is now picking up on.
Presented
by Bob Mueller
The
Relief of Colberg
TABLE 6
PERIOD:
30 Years War
SCALE: 15mm
PLAYERS: 4-6
LENGTH: 2-4 hours
RULES: Odds It's a Pikeman.
Bring your
torches! It was a night battle. No other pre-game details were
given. Catholics and Protestants on opposite sides.
Presented
by Brian Martin
NORTH
SHOULDER
TABLE 3
PERIOD:
WWII Battle of the Bulge
SCALE: Operational
PLAYERS: 4
LENGTH: 2 hours
RULES: Homegrown
This was
the Sixth Panzer Army attack to seize Liege and the Meuse crossings.
A follow-up to George's Battle of the Bulge game. Focused on
a segment of that batle. No experience was necessary. Simple
rules. This was playtesting and we wanted players who enjoy
testing new game ideas.
Presented
by Rothery Award Winner George Knapp
NATIONS
AT WAR
TABLE 9
PERIOD:
WWII
SCALE: Worldwide
PLAYERS: 5-7 in 3 teams
LENGTH: 24 1 Hour Turns
RULES: Homegrown Continuing.
(See Friday 6pm for details.)
Presented
by Mike Duffield
Tsushima
: 1905
TABLE 15
PERIOD:
Pre-Dred Naval Russo-Jap War
SCALE: 1/2400
PLAYERS: 4-6
LENGTH: 3-4 hours
RULES: Homegrown
The first
great naval battle of the 20th century. Could the Russians defeat
the Japanese fleet and raise the blockade of Port Arthur? A
fast-playing naval game with 20-25 ships on each side! A wildly
popular period in Naval warfare. Not that anyone will remember
that it was started by us.
Presented
by Harold Morgan
Ironclads
On the Mississippi
TABLE 4
PERIOD:
ACW Naval
SCALE: 1/1200
PLAYERS: 2-8 - No experience needed
LENGTH: 2-4 Hours
RULES: Raiders & Blockaders rules
Union ironclads
from Foote's Flotilla engaged the Confederate River Defense
Fleet.
Presented
by TITAN MMP
6pm
Saturday
Heart
of America Historical Miniature Gaming Society Membership Meeting.
7pm
Jackson
in the Valley
TABLE 6
PERIOD:
ACW
SCALE: 25mm
PLAYERS: 4+
LENGTH: 4+ hours
RULES: Warring Empires (modified)
Jackson's
valley campaign. Map movement with tactical battles. Combined
forces and crushed the Secesh!
Presented
by Die Alt Blue Legion
Formula
De
TABLE 14
PERIOD:
Formula One, NASCAR
SCALE: 1/144
RACERS: 6-8
LENGTH: 1-2 hours each, continous
RULES: Formula De Modern Racing, 1/144 scale
(See 5pm Friday for details.)
Presented
by Todd Carter
GERMANTOWN:
ASSAULT IN THE CENTER
TABLE 8
PERIOD:
American War of Independence
SCALE: 15mm
PLAYERS: 6-8
LENGTH: 3-4 hours
RULES: The Times that Try Men's Souls
A scenario
of the battle for Germantown, concentrating on the main assault
in the center. One of the last pre-publication games for Bob's
great TTTTMS AWI rules.
Presented
by Bob Vetter
ONE
LAST HURRAH
TABLE 5
PERIOD:
WWII Russian Front
SCALE: 20mm
PLAYERS: 6+
LENGTH: 4-5 hours
RULES: Battleground by EEE
Russian
defenders tried to prevent German forces from pushing the Russian
invaders from the only section of the Seelow Heights they controlled,
February 4, 1945. German vs Russian Skirmish Level game.
Presented
by Duane Fleck, Steve Modrcin and Brad Jenison.
NATIONS
AT WAR
TABLE 9
PERIOD:
WWII
SCALE: Worldwide
PLAYERS: 5-7 in 3 teams
LENGTH: 24 1 Hour Turns
RULES: Homegrown Continuing.
(See Friday 6pm for details.)
Presented
by Mike Duffield
Spanish
American War in the Pacific
TABLE 2
PERIOD:
Pre-Dred Naval Spain vs USA
SCALE: 1/2400
PLAYERS: 6-10
LENGTH: 3-4 hours
RULES: Homegrown
Tried to
destroy the Spanish WMDs and liberate the Philippinos who would
doubtless welcome the player with open arms even after destroying
Manilla to save them. The next thing the rest
of the country will now start copying from us, i.e Pre-Dred
Naval.
Presented
by Sam Gill and HATSOFF
NORTH
SHOULDER
TABLE 3
PERIOD: WWII
Battle of the Bulge
SCALE: Operational
PLAYERS: 4
LENGTH: 2 hours
RULES: Homegrown
See 2pm Saturday for details.
This was
the Sixth Panzer Army attack to seize Liege and the Meuse crossings.
Presented
by Rothery Award Winner George Knapp
DRESDEN:
The Young Guard Attack!
TABLE 1
PERIOD:
Napoleonic
SCALE: 25mm
PLAYERS: 6-10+
LENGTH: 4+ hours
RULES: If only we could all be Napoleon (modified)
Dresden
26th, 1813-The allies had pounced on a segment of the Grand
Armee at Dresden. Pleased with their success, they halted their
attacks planning to finish the French off the next day. But
Napoleon arrived with the rest of the Armee overnight, and dawn
of the 27th saw the Marie Louise's of the Young Guard attacking
Wittgenstein's Russians on the allied right. Murat was in the
process of rolling up the Austrians on the allied left. If the
Russians gave way the entire allied army was in danger of being
destroyed. A straight up slugfest, French Young Guard Vs Russian
Infantry, lots of Russian Infantry. It was Quality Vs Quantity
in what was Napoleons last great victory before Leipzig.
Presented
by Brian Beal
SUNDAY
9am
DOORS OPEN 10am
GERMANTOWN:
ASSAULT IN THE CENTER
TABLE 8
PERIOD:
American War of Independence
SCALE: 15mm
PLAYERS: 6-8
LENGTH: 3-4 hours
RULES: The Times that Try Men's Souls
A scenario
of the battle for Germantown, concentrated on the main assault
in the center. Played in one of the last pre-publication games
for Bob's great TTTTMS AWI rules.
Presented
by Bob Vetter
55
DAYS ON MARS
TABLE 12
PERIOD:
Martian Colonisation
SCALE: 25mm
PLAYERS: 4-8+
LENGTH: 3-4 hours
RULES: Gaslight/Space 1889 (modified)
Using the
ever ready insult of 'water stealers', someone whipped the Martians
up into an insurrection against the Earthen powers. A hastily
assembled group of Earthers attempted to fight their way to,
presumably, safer climes. But they needed to defeat the wily
Martian devils to do so! Strange and wondrous weapons and warriors
were beheld.
Presented
by Scott Hansen