National
Security Decision Making Game
Saturday, May 1st,
10am-6pm
Kansas Room
The
National Security Decision Making
(NSDM) Game is a fast-paced, challenging simulation of contemporary
politics and eternal strategic principles. This eight-hour game
is modeled after simulations used by senior U.S. Government officials
to explore geopolitical options. NSDM has been presented at the
U. S. Naval War College, the U.S. Air University, the Rochester
Institute of Technology, and at a wide variety of civilian venues
such as Origins, Gen-Con, Dragon*Con, Fall In , Cold Wars and
Historicon.
Each
of the players in this political-economic-military seminar game
occupies a role in which he or she can affect the formulation
of national policy in their country. Most players find NSDM to
be intellectually stimulating, vigorously competitive and unlike
any other gaming opportunity they have ever had.
Players
will recieve instruction on the NSDM Game from former game directors
and controllers from the U.S. Naval War College. The game will
be directed by serving and retired personnel from the Department
of Defense with the assistance of experts from private industry
and academia.
Players
will be assigned to individual roles within a variety of nation-states.
"Real world" dynamics will inexorably draw these player-states
toward cooperation in some areas and conflict in others. Meanwhile,
within each state, players will inevitably find themselves aligned
with some players and against others as each seeks to obtain advantages
for their interest group and achieve political ascendancy.
Concurrently,
the game control group will inject stimuli that challenge the
players' abilities to react, such as a regional war, a massive
disease outbreak, or a major earthquake or other natural catastrophe
causing heavy loss of life and property.
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A player in the U.S. cell might be the president, a congressman,
the national media, the Secretary of Homeland Security or a regional
commander chasing terrorists.
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Players in the PRC might represent the Communist Party, internal
security forces, the People's Liberation Army, entrepreneurs or
Muslim Uighur separatists in Xinkiang.
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A Russian player might be the president, minister of defense,
a spokesperson for nationalists, a leader of liberal elements
or Duma members from various factions.
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Iranians might represent the theocracy, bureaucracy, industry
or military.
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A Japanese player might be the head of the Japan Defense Agency,
a member of Sumitomo"s board of Directors, a MITI bureaucrat
or a member of the Diet.
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India, Pakistan, the DPRK (North Korea), various European and
many Middle Eastern states are often represented by players as
well.
And,
unlike other war games, where one "team" of players
defeats other teams, in the NSDM Game all players are individually
ranked by the degree to which they gain advantage for the group
they represent.
Call
to Arms 2004 has something even more special for you!
As
you play the NSDM Game from 10am to 6pm, on Saturday, inevitably
some of the player-nations will come to blows with each other.
The NSDM Game's controllers will record the specifications of
the battles you start in NSDM. Then, at 6pm, we invite you to
grab dinner and when youu come back to the main hall at 7pm, we'll
have set up, in miniature, the wars you started earlier in the
day so you can fight out the battles you began during the NSDM
Game!
These
aren't hypothetical games where fictitious groupings of various
units are heaped together on a poor quality table to make a simplistic
"shooting gallery". Actual forces using real-world TO&E's
fight out the battles that were begun in the NSDM Game. Come fight
in the best modern miniatures battles that HAHMGS has to offer!