Borderwars 2017 
                    May 5-7 , 2017 
                  Kansas City, KS
                    
             
                                      
            HOURS: 
                          
            Friday - 3PM-Midnight 
  Saturday - 8AM-Midnight 
  Sunday - 10AM-4PM 
            Convention theme: 
            The GREAT 1917-18 war 
            It was a good war, then WE showed up and made it GREAT! 
            USA! USA! USA!   
             
                          
             
            Warhammer Ancient Battles
             TOURNAMENT! 
            SATURDAY MAY 6th 
            9:30am signup.
            
            Get your 28mm ancient army out of moth balls, roll dice and to have a good time 
            Max points value of Army will be 2000 including the general. No named characters are allowed. All figures must be painted. 
                   
              There will be three  2 hour rounds. 
                   
              There will be a maximum of 12 participants. I will reserve slots based on the order in which I receive a valid army list. 
                   
              Army lists must be mailed to the convention director by April 2017 so he can vet them against the appropriate supplement. 
                 
            Check back later for more details on start times and PRIZES!!!  
             
            Borderwars is proud to again host the
            Highlander CCG Regional Championships! 
            Highlander Tournaments 
            May 5 Friday 
            7pm Midwest Regional Type Two Lean & Mean Championship 
            May 6 Saturday 
            10am Midwest Regional Type Two Constructed Championship 
            2pm Midwest Regional Type One Constructed Championship 
            7pm Midwest Regional Cube Championship  
            PRIZES:  Regional Championship Hilt cards  
            Tournament Director: Steve Rice 
             
            Nuclear War the Card Game Tournament
            2pm Saturday May 6th 
            A comical cataclysmic card game for 2-6 players of all ages. A humorous confrontation between touchy world powers as each player attempts to sway his opponents' populations with diplomacy, propaganda, and finally nuclear weaponry. Little old ladies defect in electric cars and the dread SUPERGERM spreads devastation! Takes about 10 minutes to learn and about 30 minutes to play. Invented by Doug Malewicki in 1965 and published by Flying Buffalo, this game has remained popular for over 50 years.  
            3-4 rounds, depending on how many players.  
            Bring a copy of the game (Not the expansions) and you get to go first!  
            Standard Nuclear War deck.  (maybe a few surprises) 
            Everyone who enters gets a Nuclear War expansion card! 
            Everyone who wins a game, gets a prize! 
            Everyone who blows up the world (TRIPLE THE YIELD!!!), gets a prize! 
            Tournament winner gets a BIG prize!  
            SPECIAL GUEST JUDGE: the 2016 Gen-Con Nuclear War TCG tournament winner.  
              
            Games at Borderwars 2017
            Dates & Times Subject to Change (and how!)  
            Contact HAHMGS to  put on a game at the show.  
            ACW, Napoleonic, WWII, WWI, 7YW, AWI, Steampunk, DBA & More! 
            All games and times subject to change. And how!  
            FRIDAY  
            Doors open at 4pm  
            FRIDAY Afternoon  
            Axis & Allies  
              Period: WWII 
              Scale: Global 
              Length: Forever 
              Players: 2-5 
              Rules: Milton Bradley 
            That grand old chestnut.  Don't miss a chance to take on the 2015 Origin's A&A tournament WINNER! 
            Runs all day and nite.  
            Presented by: Bob Roby 
            Taiping Rebellion  
Period: mid 1800s  
Scale: 25mm DBR 
Players: 2 to 6 
Length: 2-3 hours 
            Rebel Taiping forces take on the Imperial Chinese army in an open field battle.  Fight a battle from the Taiping Rebellion, the second largest war in history with casualties exceeding WW I. 
            Presented by Scott Hansen 
            FRIDAY Evening  
            Day of Infamy - What If? 
              Period: WWI Naval 
              Scale: 1/2400 
              Players: 4-8 
              Length: 3-4 hours 
            Historically, Battleship Div 9 of the US Fleet arrived in the North Sea on December 7, 1917 as part of the US’ effort in the Great War.  At Britain’s request, we sent coal-fired ships.  What if the US chose to guarantee the oil supply and sent the 4 newest battlewagons (as they did a few months later)?  Will 4 Pearl Harbor veterans have their first rendezvous with destiny 24 years earlier? 
            Presented by Roger Kruse 
            Spoleum Victrix!
             Period: Ancient  
              Scale: 6mm 
              Players: 2-6  
              Length: 1-3 hours 
              Rules: FLAGG Ancients  
            Rome or Carthage will gain control of Spain in the hard fought battles of the Second Punic War. The game will be presented by the Ft. Leavenworth Area Gaming Group (FLAGG). The game will use the FLAGG ancients system with 6mm scale figure and feature a three dimensional game board utilizing Kallistra's hexon terrain.  
            Presented by John Gleason & FLAGG  
            ACW in the West 1861-1864 !  
            PERIOD: ACW  
              SCALE: 25mm  
              PLAYERS: 4-6  
              LENGTH: 2-4 hours (@ an hour per game)  
              RULES: One Hour wargames 
            Refight the battles of the Trans Mississippi, consecutively,  come and go as one battle ends and the next begins. 
            CARTHAGE First battle of the war, fought 11 days before Bull Run. 
              WILSONS CREEK. Saved southern postion in MO , bloodiest battle of the war. 
              PEA RIDGE  Gettysburg of the west 
              PRARIE GROVE Decisive battle of the theatre 
              MANSFIELD Battle in the pine barrens of LA.. 
              And if the "sun of Austerlitz" shines WESTPORT. 
            Presented by Bill Boyle  
            Hucks Defeat, Iron Hill, and other skirmishes 
            Period: AWI  
              Scale: 25mm 
              Players: 2 to 8 
              Length: 30 min to 1.5 hours per game  
              Rules: Broadswords and Bullets rules with alterations 
            A series of small engagements of the American Revolution that had a major impact on the course of the war. In both the Southern and Northern Campaigns of 1777 through 1781. 
             
              Presented by Paul Gregorwich 
            Taiping Rebellion  
Period: mid 1800s  
Scale: 25mm DBR 
Players: 2 to 6 
Length: 2-3 hours 
            Rebel Taiping forces take on the Imperial Chinese army in an open field battle.  Fight a battle from the Taiping Rebellion, the second largest war in history with casualties exceeding WW I. 
            Presented by Scott Hansen 
            Saturday  
            Door opens at 8am  
            Saturday Morning  
            Kriegsspiel's Birth 
              Period: Napoleonic  
              Scale: 10mm 
              Length: 2-3 hours 
              Players: 4-10 
              Rules: Kriegsspiel (modified)  
            One of the byproducts of the Napoleonic Wars was the Wargame with the creation of the Prussian training game Kriegsspiel.  Join us as we combine concepts from the original Kriegsspiel, which dates from 1811, with techniques of contemporary computer driven wargaming using the innovative Napoleonic Carnage and Glory II ruleset.  Set somewhere in 1813 central Germany, elements of the reformed Prussian Army clash with that of the newly reconstituted post 1812 French Army during the War of the 6th Coalition.  With an emphasis on realistic command and control, this game combines both old and new wargaming for a unique experience.  Oftentimes umpires have more fun than the players!  Participants of all ages welcomed with no knowledge of the rules needed. 
            Presented by: Mike Dunn 
            Battle of the Five Armies  
            Period: Middle Earth 
              Scale: 6mm 
              Players: 2-7  
              Length: 1-3 hours 
            Taken from the memoir The Hobbit: there and back again,  by JRR Tolkien, this battle depicts the Goblins attempt to claim the treasure within Lonely Mountain. Pitted against the Golbins are the men of Lake Town, Wood Elves,  and the Iron Hill Dwarves. Played in 6mm, 140 stands! 
            Presented by Mike Mccloud 
            Antietam: a gleam of bayonets. 
Period: ACW 
Scale: Boardgame 
Players: 2 to 6 
Length: 4-6+ hours  
Rules: SPI Great Battles of the American Civil War  
            A regimental-level recreation of the Battle of Antietam/Sharpsburg.
              as a boardgame?!?!   But aren't you supposed to use board game rules for miniatures? Well here's a twist on that old fashioned favorite, using the boardgame rules to play the boardgame! The old SPI company before they were bought out by TRS. Made a system called The great battles of the civil war. Those are easy to use in miniatures games.  Gamers who play miniatures will have no problem. beginners may have a little harder time. Sit down and enjoy a simpler more relaxed time of gaming. 
             Presented by: Jerry Dau  
            War Rocket 
              Period: 2300 AD: the Atomic Age 
              Scale: Ship to Ship 
              Players 2-8 
              Length 2 hours 
              Rules: War Rocket  
            War Rocket is a fast-paced miniature space combat game set in the retro sci-fi future of the 24th century. The brave Galacteers fight to protect mankind from sinister alien forces. Will you command a fleet of Galecteer rockets or choose the forces of the domineering Valkeeri, the brutal Imperium of Marduk, or the enigmatic Zenithians? 
            Presented by: Robert Keefe 
            Axis & Allies  
Period: WWII 
Scale: Global 
Length: Forever 
Players: 2-5 
Rules: Milton Bradley 
            That grand old chestnut.  Don't miss a chance to take on the 2015 Origin's A&A tournament WINNER! 
            Runs all day and nite.  
            Presented by: Bob Roby 
            Saturday Afternoon  
            All Quiet on the Martian Front  
            Period: WWI-Martian Invasion  
              Scale: 15mm 
              Players: 6-8 
              Length: 4-5 hours 
              Rules: All Quiet on the Martian Front 
            The Martians have invaded for a second time and the world is at war! 
            All Quiet on the Martian Front is a game with WWI-like weapons and Martian Advanced Technology, that breathes new life into the Classic Earth Invasion. 
            Set in the beginning of the second decade of the Twentieth Century. All Quiet on the Martian Front starts in an exciting time that’s filled with the smoke of countless factories creating the first tanks, automobiles, aeroplanes, lightning guns and more. Larger than life historical figures like Teddy Roosevelt, Thomas Edison, Henry Ford, and many others lead the fight against the soulless Martian invaders. 
            Presented by Todd Carter & Scott Hansen  
              
            Battle of Mobile Bay
            ACW Naval /4-8 players  
            30 ships & two forts on the table. DAMN THE TORPEDOES!!!! 
            Presented by Harold Morgan  
            Tannenberg  
            PERIOD: WWI  
              SCALE: 15mm  
              PLAYERS: 4-7  
              LENGTH: 2-4 hours  
              RULES: One Hour Wargames  
            Hindenburg & Ludendorff have just arrived to try to defend Prussia (which is nothing more than west Poland) from two Russian Armies.  
            A hopeless task. Just listen to the Russian plans. Broadcast in the clear over the new wireless telegraph. The German's haven't got a chance.  
            Presented by Bill Boyle 
            Assault on Isengard  
            Period: Middle Earth 
              Scale: 6mm 
              Players: 2-7  
              Length: 1-3 hours 
            From Tolkien's history, the forest Ents attack Isengard to achieve revenge for the Saruman's deforesting and army creation. Ents versus Golbins and Saruman. Magic will be used! 
            Presented by Mike Mccloud  
            Axis & Allies  
Period: WWII 
Scale: Global 
Length: Forever 
Players: 2-5 
Rules: Milton Bradley 
            That grand old chestnut.  Don't miss a chance to take on the 2015 Origin's A&A tournament WINNER! 
            Runs all day and nite.  
            Presented by: Bob Roby 
            Saturday Evening  
            Battle of Belleau Wood  
            PERIOD: WWI  
              SCALE: 15mm  
              PLAYERS: 3-6  
              LENGTH: 2-4 hours  
              RULES: One Hour Wargames 
            On the evening of 1 June, 1918.  German forces punched a hole in the French lines. In response, the U.S. reserve—Army and Marines, conducted a forced march  to plug the gap in the line.  This is the battle that resulted. 
            Presented by Bill Boyle 
            Twilight Struggle   
            PERIOD: Cold War  
              SCALE: Board Game 
               
              LENGTH: 2-4 hours  
              RULES: Twilight Struggle  
            The highest-ranked game on BoardGameGeek from December 2010 to January 2016! 
            Twilight Struggle is a game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends??? 
            Presented by Zachary Thorp 
            Bolt Action  Nacht ANGRIFF! 
            PERIOD: WWII  
              SCALE: 28mm  
              PLAYERS: 4-8+  
LENGTH: 3-5+ Hours  
              RULES: Bolt Action  
            Come enjoy the (bolt) Action! WW2 night assault with both sides trying to claim objectives in the middle. The scenario will be fought at night thus visibility will be very low. However, every turn a die is rolled to see if a flare is fired lighting up the hole battlefield making it daytime levels of visibility for that turn... 
            Presented by Jackson Stewart  
            Axis & Allies  
Period: WWII 
Scale: Global 
Length: Forever 
Players: 2-5 
Rules: Milton Bradley 
            That grand old chestnut.  Don't miss a chance to take on the 2015 Origin's A&A tournament WINNER! 
            Presented by: Bob Roby 
            Sunday  
            Door opens at 10am  
              
            Brother Against Brother 
            Period: ACW 
              Scale 20mm 
              Players 2-6 
              Length: 3-4 hours 
            Brother Against Brother is an American Civil War tactical skirmish with 20mm figures for 2-6 players. We will be doing a meeting engagement with randomly drawn forces.  Can you manipulate the luck of the draw to control the field despite unforeseen difficulties? 
            Presented by Marc Lueckenhoff 
            Taiping Rebellion  
              Period: mid 1800s  
              Scale: 25mm DBR 
              Players: 2 to 6 
              Length: 2-3 hours 
            Rebel Taiping forces take on the Imperial Chinese army in an open field battle.  Fight a battle from the Taiping Rebellion, the second largest war in history with casualties exceeding WW I. 
            Presented by Scott Hansen 
            Axis & Allies  
              Period: WWII 
              Scale: Global 
              Length: Forever 
              Players: 2-5 
              Rules: Milton Bradley 
            That grand old chestnut.  Don't miss a chance to take on the 2015 Origin's A&A tournament WINNER! 
            Presented by: Bob Roby 
              
            Date & Time TBA...
            Leyte Gulf
            WWII Naval / 3-4 players  
            Carrier air-strikes, Battleships-battling, Kamikazies, Submarines, day & night actions in the Phillipines using  Lou Coatney's The greatest naval battle of ALL TIME!! rules.  
            Presented by Harold Morgan  
            Armegeddio 1918 
            Jutland: The Battlecruisers 
            The great war on Mars 
            CHECK BACK 
              FOR DATES AND TIMES AS MORE GAMES
              ARE ADDED
            RPGKC IN THE HOUSE!!! 
            Hey! The guys from RPGKC will have a bunch of them Euro-Games to play at the show. Check em out and get the details about the Mid-West Gamefest coming up in November!  
            And we'll have a passel of other boardgames for people to play, including:  
            
              - Gangland; the card game
 
              - Nuclear War: the card game
 
              - Naval War: the card game
 
              - House Divided: GDW boardgame
 
              - All kindsa DORK games
 
              - Junta
 
              - Hacker
 
              - Snuffy Smith's HOOTIN HOLLER BUG DERBY!    
 
             
              
            Doors open at 4pm Friday! 
              
            
                          
                                      
            DEALERS...SO FAR... 
                          
            
              
                - Good Old Weird Harold's 
                  Old Boardgames
 
                - IALLM Books 
 
                - George Knapp 
 
                - Buck-a-Fig
 
                - CFG Games Buying & Selling Warhammer & 40K armies!
 
                - MMG
 
                - and more to come! 
 
               
                          
              
              Contact HAHMGS to  be a vendor at the show. 
             
               
                          
                                      
             
            
                                            
              
                              
              
                              
              AT
 THE DOOR: 
                              
                                           
              
                  -  1-Day  Pass - $15.00
 
                  -  Weekend  Pass - $25.00
 
               
                 
                              
              HMGS/RPGKC
 MEMBERS: 
                              
                                           
              
                  -  1-Day  Pass - $10.00
 
                  -  Weekend  Pass - $20.00
 
               
                 
                              
              $5.00
 OFF WITH STUDENT/MILITARY I.D. 
              IN
                ADVANCE: 
              
                              
              Send check or money order payable 
to HAHMGS to: 
                              
               HAHMGS 
  PO Box 216 
  White City, KS  66872 
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