Borderwars 2017
May 5-7 , 2017
Kansas City, KS
HOURS:
Friday - 3PM-Midnight
Saturday - 8AM-Midnight
Sunday - 10AM-4PM
Convention theme:
The GREAT 1917-18 war
It was a good war, then WE showed up and made it GREAT!
USA! USA! USA!
Warhammer Ancient Battles
TOURNAMENT!
SATURDAY MAY 6th
9:30am signup.
Get your 28mm ancient army out of moth balls, roll dice and to have a good time
Max points value of Army will be 2000 including the general. No named characters are allowed. All figures must be painted.
There will be three 2 hour rounds.
There will be a maximum of 12 participants. I will reserve slots based on the order in which I receive a valid army list.
Army lists must be mailed to the convention director by April 2017 so he can vet them against the appropriate supplement.
Check back later for more details on start times and PRIZES!!!
Borderwars is proud to again host the
Highlander CCG Regional Championships!
Highlander Tournaments
May 5 Friday
7pm Midwest Regional Type Two Lean & Mean Championship
May 6 Saturday
10am Midwest Regional Type Two Constructed Championship
2pm Midwest Regional Type One Constructed Championship
7pm Midwest Regional Cube Championship
PRIZES: Regional Championship Hilt cards
Tournament Director: Steve Rice
Nuclear War the Card Game Tournament
2pm Saturday May 6th
A comical cataclysmic card game for 2-6 players of all ages. A humorous confrontation between touchy world powers as each player attempts to sway his opponents' populations with diplomacy, propaganda, and finally nuclear weaponry. Little old ladies defect in electric cars and the dread SUPERGERM spreads devastation! Takes about 10 minutes to learn and about 30 minutes to play. Invented by Doug Malewicki in 1965 and published by Flying Buffalo, this game has remained popular for over 50 years.
3-4 rounds, depending on how many players.
Bring a copy of the game (Not the expansions) and you get to go first!
Standard Nuclear War deck. (maybe a few surprises)
Everyone who enters gets a Nuclear War expansion card!
Everyone who wins a game, gets a prize!
Everyone who blows up the world (TRIPLE THE YIELD!!!), gets a prize!
Tournament winner gets a BIG prize!
SPECIAL GUEST JUDGE: the 2016 Gen-Con Nuclear War TCG tournament winner.
Games at Borderwars 2017
Dates & Times Subject to Change (and how!)
Contact HAHMGS to put on a game at the show.
ACW, Napoleonic, WWII, WWI, 7YW, AWI, Steampunk, DBA & More!
All games and times subject to change. And how!
FRIDAY
Doors open at 4pm
FRIDAY Afternoon
Axis & Allies
Period: WWII
Scale: Global
Length: Forever
Players: 2-5
Rules: Milton Bradley
That grand old chestnut. Don't miss a chance to take on the 2015 Origin's A&A tournament WINNER!
Runs all day and nite.
Presented by: Bob Roby
Taiping Rebellion
Period: mid 1800s
Scale: 25mm DBR
Players: 2 to 6
Length: 2-3 hours
Rebel Taiping forces take on the Imperial Chinese army in an open field battle. Fight a battle from the Taiping Rebellion, the second largest war in history with casualties exceeding WW I.
Presented by Scott Hansen
FRIDAY Evening
Day of Infamy - What If?
Period: WWI Naval
Scale: 1/2400
Players: 4-8
Length: 3-4 hours
Historically, Battleship Div 9 of the US Fleet arrived in the North Sea on December 7, 1917 as part of the US’ effort in the Great War. At Britain’s request, we sent coal-fired ships. What if the US chose to guarantee the oil supply and sent the 4 newest battlewagons (as they did a few months later)? Will 4 Pearl Harbor veterans have their first rendezvous with destiny 24 years earlier?
Presented by Roger Kruse
Spoleum Victrix!
Period: Ancient
Scale: 6mm
Players: 2-6
Length: 1-3 hours
Rules: FLAGG Ancients
Rome or Carthage will gain control of Spain in the hard fought battles of the Second Punic War. The game will be presented by the Ft. Leavenworth Area Gaming Group (FLAGG). The game will use the FLAGG ancients system with 6mm scale figure and feature a three dimensional game board utilizing Kallistra's hexon terrain.
Presented by John Gleason & FLAGG
ACW in the West 1861-1864 !
PERIOD: ACW
SCALE: 25mm
PLAYERS: 4-6
LENGTH: 2-4 hours (@ an hour per game)
RULES: One Hour wargames
Refight the battles of the Trans Mississippi, consecutively, come and go as one battle ends and the next begins.
CARTHAGE First battle of the war, fought 11 days before Bull Run.
WILSONS CREEK. Saved southern postion in MO , bloodiest battle of the war.
PEA RIDGE Gettysburg of the west
PRARIE GROVE Decisive battle of the theatre
MANSFIELD Battle in the pine barrens of LA..
And if the "sun of Austerlitz" shines WESTPORT.
Presented by Bill Boyle
Hucks Defeat, Iron Hill, and other skirmishes
Period: AWI
Scale: 25mm
Players: 2 to 8
Length: 30 min to 1.5 hours per game
Rules: Broadswords and Bullets rules with alterations
A series of small engagements of the American Revolution that had a major impact on the course of the war. In both the Southern and Northern Campaigns of 1777 through 1781.
Presented by Paul Gregorwich
Taiping Rebellion
Period: mid 1800s
Scale: 25mm DBR
Players: 2 to 6
Length: 2-3 hours
Rebel Taiping forces take on the Imperial Chinese army in an open field battle. Fight a battle from the Taiping Rebellion, the second largest war in history with casualties exceeding WW I.
Presented by Scott Hansen
Saturday
Door opens at 8am
Saturday Morning
Kriegsspiel's Birth
Period: Napoleonic
Scale: 10mm
Length: 2-3 hours
Players: 4-10
Rules: Kriegsspiel (modified)
One of the byproducts of the Napoleonic Wars was the Wargame with the creation of the Prussian training game Kriegsspiel. Join us as we combine concepts from the original Kriegsspiel, which dates from 1811, with techniques of contemporary computer driven wargaming using the innovative Napoleonic Carnage and Glory II ruleset. Set somewhere in 1813 central Germany, elements of the reformed Prussian Army clash with that of the newly reconstituted post 1812 French Army during the War of the 6th Coalition. With an emphasis on realistic command and control, this game combines both old and new wargaming for a unique experience. Oftentimes umpires have more fun than the players! Participants of all ages welcomed with no knowledge of the rules needed.
Presented by: Mike Dunn
Battle of the Five Armies
Period: Middle Earth
Scale: 6mm
Players: 2-7
Length: 1-3 hours
Taken from the memoir The Hobbit: there and back again, by JRR Tolkien, this battle depicts the Goblins attempt to claim the treasure within Lonely Mountain. Pitted against the Golbins are the men of Lake Town, Wood Elves, and the Iron Hill Dwarves. Played in 6mm, 140 stands!
Presented by Mike Mccloud
Antietam: a gleam of bayonets.
Period: ACW
Scale: Boardgame
Players: 2 to 6
Length: 4-6+ hours
Rules: SPI Great Battles of the American Civil War
A regimental-level recreation of the Battle of Antietam/Sharpsburg.
as a boardgame?!?! But aren't you supposed to use board game rules for miniatures? Well here's a twist on that old fashioned favorite, using the boardgame rules to play the boardgame! The old SPI company before they were bought out by TRS. Made a system called The great battles of the civil war. Those are easy to use in miniatures games. Gamers who play miniatures will have no problem. beginners may have a little harder time. Sit down and enjoy a simpler more relaxed time of gaming.
Presented by: Jerry Dau
War Rocket
Period: 2300 AD: the Atomic Age
Scale: Ship to Ship
Players 2-8
Length 2 hours
Rules: War Rocket
War Rocket is a fast-paced miniature space combat game set in the retro sci-fi future of the 24th century. The brave Galacteers fight to protect mankind from sinister alien forces. Will you command a fleet of Galecteer rockets or choose the forces of the domineering Valkeeri, the brutal Imperium of Marduk, or the enigmatic Zenithians?
Presented by: Robert Keefe
Axis & Allies
Period: WWII
Scale: Global
Length: Forever
Players: 2-5
Rules: Milton Bradley
That grand old chestnut. Don't miss a chance to take on the 2015 Origin's A&A tournament WINNER!
Runs all day and nite.
Presented by: Bob Roby
Saturday Afternoon
All Quiet on the Martian Front
Period: WWI-Martian Invasion
Scale: 15mm
Players: 6-8
Length: 4-5 hours
Rules: All Quiet on the Martian Front
The Martians have invaded for a second time and the world is at war!
All Quiet on the Martian Front is a game with WWI-like weapons and Martian Advanced Technology, that breathes new life into the Classic Earth Invasion.
Set in the beginning of the second decade of the Twentieth Century. All Quiet on the Martian Front starts in an exciting time that’s filled with the smoke of countless factories creating the first tanks, automobiles, aeroplanes, lightning guns and more. Larger than life historical figures like Teddy Roosevelt, Thomas Edison, Henry Ford, and many others lead the fight against the soulless Martian invaders.
Presented by Todd Carter & Scott Hansen
Battle of Mobile Bay
ACW Naval /4-8 players
30 ships & two forts on the table. DAMN THE TORPEDOES!!!!
Presented by Harold Morgan
Tannenberg
PERIOD: WWI
SCALE: 15mm
PLAYERS: 4-7
LENGTH: 2-4 hours
RULES: One Hour Wargames
Hindenburg & Ludendorff have just arrived to try to defend Prussia (which is nothing more than west Poland) from two Russian Armies.
A hopeless task. Just listen to the Russian plans. Broadcast in the clear over the new wireless telegraph. The German's haven't got a chance.
Presented by Bill Boyle
Assault on Isengard
Period: Middle Earth
Scale: 6mm
Players: 2-7
Length: 1-3 hours
From Tolkien's history, the forest Ents attack Isengard to achieve revenge for the Saruman's deforesting and army creation. Ents versus Golbins and Saruman. Magic will be used!
Presented by Mike Mccloud
Axis & Allies
Period: WWII
Scale: Global
Length: Forever
Players: 2-5
Rules: Milton Bradley
That grand old chestnut. Don't miss a chance to take on the 2015 Origin's A&A tournament WINNER!
Runs all day and nite.
Presented by: Bob Roby
Saturday Evening
Battle of Belleau Wood
PERIOD: WWI
SCALE: 15mm
PLAYERS: 3-6
LENGTH: 2-4 hours
RULES: One Hour Wargames
On the evening of 1 June, 1918. German forces punched a hole in the French lines. In response, the U.S. reserve—Army and Marines, conducted a forced march to plug the gap in the line. This is the battle that resulted.
Presented by Bill Boyle
Twilight Struggle
PERIOD: Cold War
SCALE: Board Game
LENGTH: 2-4 hours
RULES: Twilight Struggle
The highest-ranked game on BoardGameGeek from December 2010 to January 2016!
Twilight Struggle is a game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends???
Presented by Zachary Thorp
Bolt Action Nacht ANGRIFF!
PERIOD: WWII
SCALE: 28mm
PLAYERS: 4-8+
LENGTH: 3-5+ Hours
RULES: Bolt Action
Come enjoy the (bolt) Action! WW2 night assault with both sides trying to claim objectives in the middle. The scenario will be fought at night thus visibility will be very low. However, every turn a die is rolled to see if a flare is fired lighting up the hole battlefield making it daytime levels of visibility for that turn...
Presented by Jackson Stewart
Axis & Allies
Period: WWII
Scale: Global
Length: Forever
Players: 2-5
Rules: Milton Bradley
That grand old chestnut. Don't miss a chance to take on the 2015 Origin's A&A tournament WINNER!
Presented by: Bob Roby
Sunday
Door opens at 10am
Brother Against Brother
Period: ACW
Scale 20mm
Players 2-6
Length: 3-4 hours
Brother Against Brother is an American Civil War tactical skirmish with 20mm figures for 2-6 players. We will be doing a meeting engagement with randomly drawn forces. Can you manipulate the luck of the draw to control the field despite unforeseen difficulties?
Presented by Marc Lueckenhoff
Taiping Rebellion
Period: mid 1800s
Scale: 25mm DBR
Players: 2 to 6
Length: 2-3 hours
Rebel Taiping forces take on the Imperial Chinese army in an open field battle. Fight a battle from the Taiping Rebellion, the second largest war in history with casualties exceeding WW I.
Presented by Scott Hansen
Axis & Allies
Period: WWII
Scale: Global
Length: Forever
Players: 2-5
Rules: Milton Bradley
That grand old chestnut. Don't miss a chance to take on the 2015 Origin's A&A tournament WINNER!
Presented by: Bob Roby
Date & Time TBA...
Leyte Gulf
WWII Naval / 3-4 players
Carrier air-strikes, Battleships-battling, Kamikazies, Submarines, day & night actions in the Phillipines using Lou Coatney's The greatest naval battle of ALL TIME!! rules.
Presented by Harold Morgan
Armegeddio 1918
Jutland: The Battlecruisers
The great war on Mars
CHECK BACK
FOR DATES AND TIMES AS MORE GAMES
ARE ADDED
RPGKC IN THE HOUSE!!!
Hey! The guys from RPGKC will have a bunch of them Euro-Games to play at the show. Check em out and get the details about the Mid-West Gamefest coming up in November!
And we'll have a passel of other boardgames for people to play, including:
- Gangland; the card game
- Nuclear War: the card game
- Naval War: the card game
- House Divided: GDW boardgame
- All kindsa DORK games
- Junta
- Hacker
- Snuffy Smith's HOOTIN HOLLER BUG DERBY!
Doors open at 4pm Friday!
DEALERS...SO FAR...
- Good Old Weird Harold's
Old Boardgames
- IALLM Books
- George Knapp
- Buck-a-Fig
- CFG Games Buying & Selling Warhammer & 40K armies!
- MMG
- and more to come!
Contact HAHMGS to be a vendor at the show.
AT
THE DOOR:
- 1-Day Pass - $15.00
- Weekend Pass - $25.00
HMGS/RPGKC
MEMBERS:
- 1-Day Pass - $10.00
- Weekend Pass - $20.00
$5.00
OFF WITH STUDENT/MILITARY I.D.
IN
ADVANCE:
Send check or money order payable
to HAHMGS to:
HAHMGS
PO Box 216
White City, KS 66872
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