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BORDERWARS 2010
April 30-May 2, 2010
Kansas City, KS
Best Western Inn & Conference Center 

As always when the show is on May Day,

the theme is REVOLUTION!!!


HOURS:

Friday - 3PM-Midnight
Saturday - 8AM-Midnight
Sunday - 10AM-4PM


HAHMGS WISHES TO ANNOUNCE

A RETURN ENGAGEMENT

BY PETE PANZERI!!!!

Back by universal acclaim!

Pete Panzeri, Major US Army, retired, is a Historian, HMGS-East President, West point Graduate, Author, and Historical Miniature gamer.

Pete puts on big games so be sure to bring your friends! Games that are worthy of being shown at the convention of the Elitist Wargamers of Kansas City.

Last year he staged Custer's last stand and VALKYRIE! BATTLE FOR BERLIN!

This year we will have the privelidge of witnessing Pete's RUSSIAN REVOLUTION game!

pete-rcw-pix.jpg


TOURNAMENTS!

WARHAMMER ANCIENT BATTLES & WH40K

Fight in the distant past or the distant future!


HAHMGS MEMBERS FREE FLEA MARKET SATURDAY!

SILENT AUCTION ON SATURDAY!


CONVENTION HOURS:

Friday - 3PM-Midnight
Saturday - 8AM-Midnight
Sunday - 10AM-4PM


Check back as more games

are added!

4-6pm FRIDAY EVENING



Axis & Allies Boardgames
D-Day, Europe, Pacific, & the Battle of the Bulge

Presented by Bob Roby

7pm FRIDAY EVENING

Special pre-tournament WH40K

Apocalypse style MegaBattle.

There will be a theme and special rules revealed just before the game starts.

Each player should bring 2000 points worth of models with no more than one superheavy, formation, or gargantuan creature per player.

Anyone who can submit the list they will be playing is encouraged to do so via email at admin@frostreaver.net so we can try to balance out the teams as much as possible beforehand.

This will be a free event, but a convention badge will be required to play.

Pete Panzeri's Russian Revolution Game!

"REDS WHITES AND BLUES"
A RUSSIAN REVOLUTION YOU NEVER KNEW!

PERIOD: WWI
SCALE: 15mm
PLAYERS: 10-20
LENGTH: 4-5 hours
RULES: Black Jack Rules

JOIN HMGS GAME MASTER PETE PANZERI and a rendition of the varied
factions of the Russian Revolution and European intervention in the
Russian Civil War. A sprawling Wargame with factions scattered from the
swamps to the forgotten fields.

There's a WAR ON! and every faction has a bridge to blow, a train to
move, a town to raid, gold to steal, or a score to settle. Reds, Whites,
Czechs, Yanks, Brits, Krauts, Bolsheviks, the Tsar's Finest, and just
plain ugly thugs. Will the Red Alliance take the Bridge? Or will they
be stopped cold by a determined defense?  Expect massive mayhem. Where
will you be when the dust settles? Holding your objective? Hanging from
the nearest tree? Or Both? Up to 20 Players using 20mm WWI figures and
“Black Jack Rules!

Sponsored by: Team Smirnoff & the shots!

Battle of Fair Oaks/Seven Pines
28mm ACW
players: 4-8
Rules: Warring Empires
Presented By: Bill Boyle

As the Union army approaches the nest of traitors in Richmond, Johnston decides to attack McClellan. Capitalizing on the Union army's straddle of the Chickahominy river, Gen. Joseph E. Johnston hopes his 50,000 can defeat the isolated 30,000 men in the III and IV Corps. Johnston's Brilliant plan requires split second timing and crackerjack teamwork! Can you carry it out?

Music of the Martian Skies
PERIOD: Initial Martian Colonisation
SCALE: 25mm
PLAYERS: 4-8+
LENGTH: 2-3 hours
RULES: Gaslight/Space 1889 (modified)
Presented by Bruce Weil

Taking up the Earthman’s Burden, the great Earth powers, England, America, China, etc, have invaded Mars. The valuable Martian natural resources cannot be left in the hands of backward peoples.

The strange airships of Mars rise to battle to face the Earthlings metal gunships. Take flight high above the red planet. Watch out for falling spikes and parachute bombs!

You may remeber this game used to be played outside with the ships mounted on a 5 foot bar of rebar into the ground.

Now we can play inside! On microphone stands!

 

 SATURDAY
Doors open at 8am

ALL DAY LONG EVENTS

Warhammer Ancient Battles Tournament

Warhammer 40K Tournament

(see tournaments page)

DVG "Dan Verssen Games"
Come learn, play and buy!

Jesse Cheng will be presenting various DVG games During the convention.

Such as
  • Modern Naval Battles: Global Warfare
  • Fly the Unfriendly Skies: Down in Flames - Aces High
  • Defense of a Friend: Modern Naval Battles-Global Warfare

Dan Verssen Games are exciting & fast with card play back and forth between players. For more information go to www.dvg.com

Prizes will be awarded toward discounts on Dan Verssen Games.


9am SATURDAY MORNING

Pete Panzeri's Russian Revolution Game!

"REDS WHITES AND BLUES"
A RUSSIAN REVOLUTION YOU NEVER KNEW!

PERIOD: WWI
SCALE: 15mm
PLAYERS: 10-20
LENGTH: 4-5 hours
RULES: Black Jack Rules

JOIN HMGS GAME MASTER PETE PANZERI and a rendition of the varied
factions of the Russian Revolution and European intervention in the
Russian Civil War. A sprawling Wargame with factions scattered from the
swamps to the forgotten fields.

There's a WAR ON! and every faction has a bridge to blow, a train to
move, a town to raid, gold to steal, or a score to settle. Reds, Whites,
Czechs, Yanks, Brits, Krauts, Bolsheviks, the Tsar's Finest, and just
plain ugly thugs. Will the Red Alliance take the Bridge? Or will they
be stopped cold by a determined defense?  Expect massive mayhem. Where
will you be when the dust settles? Holding your objective? Hanging from
the nearest tree? Or Both? Up to 20 Players using 20mm WWI figures and
“Black Jack Rules!

Sponsored by: Team Smirnoff & the shots!

GERMANTOWN: ASSAULT IN THE CENTER

PERIOD: American War of Independence
SCALE: 15mm
PLAYERS: 6-8
LENGTH: 3-4 hours
RULES: The Times that Try Men's Souls

Presented by Bob Vetter

A scenario of the battle for Germantown, concentrating on the main assault in the center. One of the last pre-publication games for Bob's great TTTTMS AWI rules.

WATERLOO

PERIOD: Napoleonics
SCALE: 25mm operational
PLAYERS: 6-8
LENGTH: 3-4 hours
RULES: Knappoleonics

Presented by George Knapp

Napoleonic War in 25mm. This game is a tabletop version of the SPI classic with some of George's favorite alterations. No experience necessary. Games take about two hours to play.

NOON-1pm SATURDAY

THE BATTLE OF KUSTRIN

PERIOD: WWII
SCALE: N-Scale
PLAYERS: 6-8
LENGTH: 3-4 hours
RULES: Kiss Rommel

Presented by Brian Beal

March, 1945. The Eastern Front. The last major German Counter attack before the Battle of Berlin. Panzer-Division Müncheberg, equipped with several of the superheavy Jagdtigers, as well as Tiger II ausf Bs, and the last five Tiger 1 ausf Es, must keep the Küstrin Corridor to the Küstrin Pocket open.

Wave after wave of T-34's, IS-IIIs and SU-152's are thrown against the Seelow Heights! Zhukov must break through to reach Berlin! FORWARD!

WATERLOO

PERIOD: Napoleonics
SCALE: 25mm operational
PLAYERS: 6-8
LENGTH: 3-4 hours
RULES: Knappoleonics

Presented by George Knapp

Napoleonic War in 25mm. This game is a tabletop version of the SPI classic with some of George's favorite alterations. No experience necessary. Games take about two hours to play.

We were soldiers in full metal jackets
PERIOD: Vietnam
SCALE: 15mm
PLAYERS: 5-7
LENGTH: 2-3 hours
RULES: Incoming(Crossfire)

Presented by Troy Price

During Roling thunder, a Platoon of Green Berets are Climbing jacobs ladder up hamburger hill to find Bat 21. The boys in Company C go tell the spartans that casualties of war are Missing in action at the siege of firebase gloria.

3pm-4pm SATURDAY

WATERLOO

PERIOD: Napoleonics
SCALE: 25mm operational
PLAYERS: 6-8
LENGTH: 3-4 hours
RULES: Knappoleonics

Presented by George Knapp

Napoleonic War in 25mm. This game is a tabletop version of the SPI classic with some of George's favorite alterations. No experience necessary. Games take about two hours to play.

Italian vs Mahdist
PERIOD: Victorian
SCALE: 25mm
PLAYERS: 4-8
LENGTH: 3-4 hours
RULES: Sword & the Flame

A dispatch to La Tribuna from Massowah says that Gen. Baldissera, the Italian commander in Africa, has sent two battalions of infantry and a battery of artillery to Keren, to operate against the Mahdists.

Music of the Martian Skies
PERIOD: Initial Martian Colonisation
SCALE: 25mm
PLAYERS: 4-8+
LENGTH: 2-3 hours
RULES: Gaslight/Space 1889 (modified)
Presented by Scott Hansen

Taking up the Earthman’s Burden, the great Earth powers, England, America, China, etc, have invaded Mars. The valuable Martian natural resources cannot be left in the hands of backward peoples.

The strange airships of Mars rise to battle to face the Earthlings metal gunships. Take flight high above the red planet. Watch out for falling spikes and parachute bombs!

You may remeber this game used to be played outside with the ships mounted on a 5 foot bar of rebar into the ground.

Now we can play inside! On microphone stands!


           

SATURDAY EVENING

JOHN CARTER'S LAST STAND
28mm Skirmish
players: 3-6
Rules: The Duke of Mars
Presented By: Scott Hansen

June 26, 1876. At the Little Redhorn, Mars. General John Carter, US Army, leads the 7th Cavalry in a punitive expedition against the Martian 'redskins'.

But Chief Tars Tarkas has a surprise waiting. A never before seen alliance of red, green, white, yellow and black Martians.

 

The first ever GANGLAND card game DRINKING GAME!

gangland.jpg

The legendary Game by Kansas City's own Bruce Quade!

"It started a fistfight at my family reunion!"

Gangland! is a card game set in the 1920's/1930's. Players assemble gangs of thugs each possessing different levels of business savvy, muscle and loyalty. Keep the other rival gangs in check by various mafia means. Players who amass the greatest business income wins!

And it's been one of the games we here in KC have enjoyed over and over. Some of the local gaming VIPs have been immoralised on the cards themselves.

Gangland Drinking Game Rules: All normal Gangland rules apply. If someone in your gang is killed, you drink a shot.

BYOB or DWWG!

(Bring Your Own Bottle or Drink What We Got)

SUNDAY

Doors open at 10am

 


1pm Sunday

DAY & TIME TBA

  • 15mm Fantasy Armies
  • Board Games

CHECK BACK FOR DATES AND TIMES 

AS MORE GAMES ARE ADDED


DEALERS...SO FAR...

  • George Knapp
  • Old Weird Harold's Old Boardgames
  • IALLM Books
  • Buck-a-Fig
  • DVG "Dan Verssen Games"

DIRECTIONS TO Borderwars 2010

At the Best Western Inn & Conference Center in Kansas City, Kansas, Located at the corner of Rainbow Boulevard and Southwest Boulevard.

If you come in on I-70, take I-35 South. Once on I-35 South, follow these directions:

Go south at Exit 234-Rainbow Boulevard/US-169 and continue south until you come to the stop light at Southwest Boulevard. Proceed south about a block to Applebee's on your right (west side of street). Turn into Applebee's parking lot. The convention center is on the other side of Applebee's.

Call ahead for reservations: 1.800.368.1741.
Click here to book online


ADMISSION:

AT THE DOOR:

  • 1-Day Pass - $15.00
  • Weekend Pass - $25.00

HMGS-RPGKC MEMBERS, WH40K Tourney players:

  • 1-Day Pass - $10.00
  • Weekend Pass - $20.00

$5.00 OFF WITH STUDENT/MILITARY I.D.

IN ADVANCE:

  • Weekend Pass - $20.00

Send check or money order payable to HAHMGS to:

HAHMGS
PO Box 216
White City, KS  66872


 

 


Heart of America Miniature gaming Society (HAHMGS) is a not for profit corporation registered in the State of Missouri. The purpose of this society is to promote historical gaming in miniature and the study of military history. Towards this goal we maintain this website and sponsor two conventions a year:
Call to Arms in the Spring and Border Wars in the Fall.

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